Since our habitual readership will know already, here in CsH it is of the opinion that a good graphic card frequently is deserved more by the sorrow than a pair of hundreds of MHz or a considerable quantity of memory RAM.
Nevertheless, this does not imply that I turned out to be reasonable for all the users to spend more than 50.000 ptas that cost the best graphic cards of the moment. Often it will be better to buy a card of reasonable price and quality and to update it in a short period of time, which can turn out to be perceptibly cheaper.
With this in mind, in this occasion we are going to prove a card that nowadays perhaps is not of interest any more than to a few of our readership, the most "professional" or better provided economically... but to the rhythm to which the computer science advances surely that soon this potency quantity will put itself within reach of all at a more accessible price.
The card in question, of course in format AGP (certainly, one would be grateful for a major presence of graphic cards PCI, which really are not much slower... but this is another topic), one distinguishes for the blue spendthrifts who assure the correct functioning of his neither more nor less than 64 MB of graphic memory.
Yes, he has read well: 64 MB, so much memory as many scale PCs average - fall or portable. And to saint of how is quantity of memory? Since it is not easy to justify, the truth. The yield with regard to models with 32 MB will be very similar, since it is not easy to exhaust this quantity (moment in which the memory transference from the system shows his limitations, despite the AGP 4x); logically, the programmers are not for the work of developing games that could only be used by a users' fistful...: or yes?
In any case, a quantity of logical memory is 64 MB in a card belonging to this "luxurious" segment; and the most important thing is that it is a question of memory DDR-SDRAM to neither more nor less than 400 MHz (200 "physical" MHz x 2). Because "Aquiles's heel" of many powerful graphic cards, like the GeForce, is the band of memory, motive for which a TNT2 M64 (with bus of 64 bits) is worse enough than a classic TNT2 (with bus of 128 bits) and a GeForce256 with memory SDRAM is worse enough than one with memory DDR.
Otherwise, the card is quite standard: TV exit with the connector habitual S-VHS, and the graphic chip covered by the essential fan. Little more we can stand out of his physical aspect, as it should not be the love of the manufacturer (Hercules, the graphic Guillemot division) for the electrical blue color.
The family GeForce2
If the first thing about that we think when we are going to buy a PC is in what microprocessor it will equip and at what speed (although we should not remain only in that), the first thing at the time of buying a graphic card is to choose the chip that will govern it.
Unfortunately, every time there are less manufacturers of these graphic chips, but the offers inside the same mark can be innumerable. This way, NVIDIA makes the current family GeForce2 of approximately 6 variants (I hope we put all well, it is not easy at all):