General description

The family GeForce2

"Classic" tests

Anti-Aliasing: the quality has a price

You try with Anti-Aliasing

A little of overclocking

Conclusions (and a glance to the future)

Released page

Juan Herrerías Rey

Articles about the Videocard

What is... the videocard?

principal page
what is...
to update
Contact Us
forum and chat



The distribution of the present pages is prohibited without the express assent of the authors.

All the marks are registered by his respective owners.

For more legal details, pulsate in the following icon


Hercules 3D Prophet II GTS Pro:
pure potency or with anti-aliasing


Since our habitual readership will know already, here in CsH it is of the opinion that a good graphic card frequently is deserved more by the sorrow than a pair of hundreds of MHz or a considerable quantity of memory RAM.

Nevertheless, this does not imply that I turned out to be reasonable for all the users to spend more than 50.000 ptas that cost the best graphic cards of the moment. Often it will be better to buy a card of reasonable price and quality and to update it in a short period of time, which can turn out to be perceptibly cheaper.

With this in mind, in this occasion we are going to prove a card that nowadays perhaps is not of interest any more than to a few of our readership, the most "professional" or better provided economically... but to the rhythm to which the computer science advances surely that soon this potency quantity will put itself within reach of all at a more accessible price.


General description

The card in question, of course in format AGP (certainly, one would be grateful for a major presence of graphic cards PCI, which really are not much slower... but this is another topic), one distinguishes for the blue spendthrifts who assure the correct functioning of his neither more nor less than 64 MB of graphic memory. Photo of Hercules 3D Prophet II GTS Pro

Yes, he has read well: 64 MB, so much memory as many scale PCs average - fall or portable. And to saint of how is quantity of memory? Since it is not easy to justify, the truth. The yield with regard to models with 32 MB will be very similar, since it is not easy to exhaust this quantity (moment in which the memory transference from the system shows his limitations, despite the AGP 4x); logically, the programmers are not for the work of developing games that could only be used by a users' fistful...: or yes? Photo of the connectors of Hercules 3D Prophet II GTS Pro

In any case, a quantity of logical memory is 64 MB in a card belonging to this "luxurious" segment; and the most important thing is that it is a question of memory DDR-SDRAM to neither more nor less than 400 MHz (200 "physical" MHz x 2). Because "Aquiles's heel" of many powerful graphic cards, like the GeForce, is the band of memory, motive for which a TNT2 M64 (with bus of 64 bits) is worse enough than a classic TNT2 (with bus of 128 bits) and a GeForce256 with memory SDRAM is worse enough than one with memory DDR.

Otherwise, the card is quite standard: TV exit with the connector habitual S-VHS, and the graphic chip covered by the essential fan. Little more we can stand out of his physical aspect, as it should not be the love of the manufacturer (Hercules, the graphic Guillemot division) for the electrical blue color.


The family GeForce2

If the first thing about that we think when we are going to buy a PC is in what microprocessor it will equip and at what speed (although we should not remain only in that), the first thing at the time of buying a graphic card is to choose the chip that will govern it.

Unfortunately, every time there are less manufacturers of these graphic chips, but the offers inside the same mark can be innumerable. This way, NVIDIA makes the current family GeForce2 of approximately 6 variants (I hope we put all well, it is not easy at all):

Speed of the chip (MHz)

Fill Rate (Mpíxels/s)

Type of memory

Typical speed of the memory (MHz)

Band of memory (GB/s)

GeForce2 MX 200



SDRAM 64 bits



GeForce2 MX



SDRAM 128 bits / DDR 64 b.

166 (SDRAM)


GeForce2 MX 400



SDRAM 128 bits / DDR 64 b.

183 (SDRAM)


GeForce2 GTS



DDR 128 bits



GeForce2 GTS Pro



DDR 128 bits



GeForce2 Ultra



DDR 128 bits



Disconcerting, truth? Very well, do not worry: the yield of all these chips is quite similar, despite his internal differences and of MHz; what more distinguishes them is the memory used (that can change according to the final manufacturer of the card, that's why we say "typical speed").

Of course: when we speak of "the memory used", we refer to his type Y at his speed. If he remembers our previous article about cards GeForce2 MX, in him we demonstrate that of little it serves to put memory DDR (that makes use of every "physical", "real" MHz, doubly) if this DDR works to very few MHz; what it counts is the band of memory, the result of multiplying the bus breadth by the MHz.

The chip GeForce2 GTS Pro has the second highest value in this paragraph, only behind the Ultra, and therefore it is the best second one; in value for money, probably be even better that this one.


To return

Pulsate in the picture desplegable or in "Following"

Following - Sitemap - Contact us Best website of 2009 & 2010 voted by us are:
, , , , , ,,